![]() Instead, it’s the lack of weapons that can make the early game challenging, as the variety that you can get at those early points are almost mandatory to take down certain weakpoints. Some of this has to do with the fact that you don’t have certain upgrades, (Double Jump and Wall Climb) but the earlier fights were made to be beatable without those in mind so it only makes things easier for the rematches. The problem is that some bosses in earlier batches can be a lot more difficult than the ones near the end of the game, and vice versa, with some really easy fights near the end of the game compared to some of the earlier ones. Rinse and repeat until the end of the game four hours later. The way the game works is that you have a batch of bosses to take out in any order you wish, then you go for another set of bosses. The game never gets too brutally difficult if you just want to play to finish the main game, but there are some rough spots here and there that seem to be inconsistent. However, this game’s difficulty curve feels like a rollercoaster that adjusts its speed at random, and not for good reasons. This is an interesting concept and I had a lot of fun with the first few stages since you deal with very simple mechanics and don’t have much in terms of weapon variety at first, with just a basic auto fire weapon and a melee weapon that can smash red orbs. The only enemies besides the bosses come from whatever they summon to try and distract you, leaving just you and the boss to duke it out. ![]() Mechstermination Force is a Boss Rush action game where the only focus of each stage is to defeat the boss. ![]() ![]() Thankfully, the main bosses that you focus on taking out have a lot more charm to their designs, and the music is pretty solid, even if it’s not nearly as memorable as the Gunman Clive soundtracks. While the two Gunman Clive games went for a more simple look with old school shading meant to replicate a western vibe, (with the sequel adding some more color to the mix) Mechstermination Force just goes for your standard 2.5D look, and while Clive returns as a playable character with his own unique look, the other playable characters look boring. In this action game from the developer behind Gunman Clive, you take control of a new recruit who helps out a defense force to take out giant mecha invading earth! ![]() Thanks to Horberg Productions for the review code Title: Mechstermination Force ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |